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But there must be people rendering directly in povray and modeling with some
other software, exporting the scene or something. I was just wondering what
would that software be.
Anyway, I think I'll give scripting a try. Where can I find a full
specification of the POVRay programming language?
Jim Charter <jrc### [at] msncom> wrote:
> Cesar wrote:
> > Thanks for answering! This is interesting. Anyway, what scene production
> > "pipeline" would you suggest? For example: create or conver to .foo files
> > and use FOOModeler to compose your scene and export to POVRay.
>
> Moray is the only modeller to have attracted loyal proponents and over a
> long period.
>
> >
> > You think I should give up on GUIs and type the scene using a text editor? I
> > think it's a lot harder (for example, how do I know one weird object is
> > touching the other if I can't see it. It sounds a lot harder...) But if
> > it's the best way...
> >
>
> It is entirely personal and relative to the subject being modeled. The
> placement problem for irregular shapes is certainly one solved more
> easily with GUI modelers. Scripters on the other hand like the ability
> to specify the exact dimensions of shapes and devise geometric means to
> predict their contact points if at all possible. The beauty of
> scripting is that it is theoritically possible to conpletely plan and
> encode a scene and have it render perfectly the first time!
> ...theoretically.
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